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Environment Artist

Environment Artist
Posted
Aug 01

Job description

Environment Artists are responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting

 

Responsibilities:

  • Leverage artistic and technical skills to contribute to all aspects of CG shots
  • Create models, textures, shading and look development setups for large scale environ...Read more

Job description

Environment Artists are responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting

 

Responsibilities:

  • Leverage artistic and technical skills to contribute to all aspects of CG shots
  • Create models, textures, shading and look development setups for large scale environment scenes
  • Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering
  • Create high detail photo realistic images using various external and in house software packages, including procedural tools and techniques
  • Lighting and scene assembly for other shots or assets as required, including characters and animation
  • Troubleshooting technical issues with CG scenes and optimising the renders to work within the resources available
  • Work with show leadership to identify the best approach for matching the quality of the plate photography
  • Creating full or portions of photo realistic digital matte paintings
  • Working with a shot Compositor to assemble renders and projections on shots
  • Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
  • Communicating with production on a regular basis in regards to schedules and deadlines
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

 

Job requirements

Essential Skills:

  • Previous experience working in a film VFX pipeline
  • Strong knowledge of Photoshop, Nuke
  • Strong knowledge of Maya, Houdini or other comparable DCC packages
  • Modeling, UV layout and texturing skills
  • Look development and Lighting with emphasis on environment scenes
  • A strong understanding of the entire VFX process
  • Good communication and organisational skills
  • Creative problem solving abilities
  • Excellent attention to detail
  • Able to take direction well and work as part of a team
  • Able to work well under pressure and meet deadlines while maintaining high quality results

 

Desirable Skills:

  • Experience with a wide range of generalist software used to create digital environments and matte paintings
  • Previous experience with 2.5 D workflow
  • Artistic skills in digital matte painting
  • Experience with volumetric rendering for clouds and atmosphere
  • A traditional arts background with an emphasis on photo-realism and environments
  • Previous experience working on a computer with the Linux operating system

 

An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction

This role can be based anywhere globally, working for the Melbourne Studio and is open to Mid and Senior level artists

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